====== fy_hom_default_1hsw_d.animation_set ====== Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section "Datasheet". ===== Références ===== Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens //docuwiki// vers les ressources ou fichiers référencés par le datasheet (non encore implémenté). En cas d'anomalie constatée, contacter [[wiki:user:Liria]] pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools. ===== Datasheet ===== vous pouvez éditer le contenu de la section en modifiant le code du //datasheet// délimité par les balises //%%...%%//. Attention, la ligne ci-dessous référençant le nom et la position du //datasheet// ne doit pas être modifiée, car elle sert au script de synchronisation. datasheet : "leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_1hsw_d.animation_set"
Converted from old format Fri May 17 15:24:35 2002 (corvazier) File converted from old format Tue Jul 30 23:45:00 2002 (puzin) Form Parents = Thu Aug 29 16:05:52 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Ad_demitour_go.anim Thu Aug 29 16:05:52 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Ad_demitour_go.anim Thu Aug 29 16:05:52 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Ad_demitour_dr.anim Thu Aug 29 16:05:52 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Ad_demitour_dr.anim Thu Aug 29 16:05:52 2002 (beaume) .backward.animations[0].filename = FY_HOM_Ad_marche_arriere.anim Thu Aug 29 16:05:52 2002 (beaume) .idle.animations[1].filename = FY_HOM_Ad_idle_attente1.anim Thu Aug 29 16:05:52 2002 (beaume) .idle.animations[2].filename = FY_HOM_Ad_idle_attente2.anim Thu Aug 29 16:05:52 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Ad_tourne_gauche.anim Thu Aug 29 16:05:52 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Ad_tourne_gauche.anim Thu Aug 29 16:05:52 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Ad_tourne_droite.anim Thu Aug 29 16:05:52 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Ad_tourne_droite.anim Thu Aug 29 16:05:52 2002 (beaume) formName Resized = 1 Fri Aug 30 11:25:44 2002 (puzin) formName Deleted = Fri Dec 20 11:20:32 2002 (miller) .idle.animations[0].head controlable = true Mon Jan 06 18:05:53 2003 (beaume) .idle.animations[2].filename = FY_HOM_Ad_idle_attente3.anim Mon Jan 06 18:05:53 2003 (beaume) .idle.animations[3].filename = FY_HOM_Ad_idle_attente4.anim Mon Jan 06 18:05:53 2003 (beaume) .idle.animations[4].filename = FY_HOM_Ad_idle_attente2.anim Mon Jan 06 18:05:53 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Ad_demitour_go.anim Mon Jan 06 18:05:53 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Ad_demitour_go.anim Mon Jan 06 18:05:53 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Ad_demitour_go.anim Mon Jan 06 18:05:53 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Ad_demitour_dr.anim Mon Jan 06 18:05:53 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Ad_demitour_dr.anim Mon Jan 06 18:05:53 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Ad_demitour_dr.anim Mon Jan 06 18:05:53 2003 (beaume) formName Resized = 5 Mon Jan 06 18:07:02 2003 (beaume) .idle.animations[1].filename = FY_HOM_Ad_idle_attente2.anim Mon Jan 06 18:07:02 2003 (beaume) .idle.animations[4].filename = FY_HOM_Ad_idle_attente1.anim Fri Feb 21 14:41:59 2003 (arnaudb) formName Resized = 4 Wed Mar 19 14:39:04 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Ad_idle_Impact.anim Wed Mar 19 14:39:04 2003 (arnaudb) formName Resized = 1 Thu Apr 17 11:37:34 2003 (arnaudb) .combat_mode.animations[0].filename = FY_HOM_Ad_to_engarde.anim Thu Apr 17 11:37:34 2003 (arnaudb) .idle_to_walk.animations[0].filename = FY_HOM_Ad_idle_to_walk.anim Thu Apr 17 11:37:34 2003 (arnaudb) .walk_to_run.animations[0].filename = FY_HOM_AD_walk_to_run.anim Thu Apr 17 11:37:34 2003 (arnaudb) formName Resized = 1 Fri Apr 18 18:54:45 2003 (arnaudb) Form Parents = Tue Jun 10 17:51:12 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Ad_mort.anim Tue Jun 10 17:51:12 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Ad_mort.anim Tue Jun 10 17:51:12 2003 (beaume) formName Resized = 1 Fri Jul 11 11:06:07 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Ad_stun_init.anim Fri Jul 11 11:06:07 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Ad_stun_end.anim Fri Jul 11 11:06:07 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Ad_stun_loop.anim Fri Jul 11 11:06:07 2003 (beaume) formName Resized = 0 Tue Oct 28 17:48:24 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim Tue Oct 28 17:48:24 2003 (beaume) .curative_cast_end.animations[0].reverse = true Tue Oct 28 17:48:24 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim Tue Oct 28 17:48:24 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim Tue Oct 28 17:48:24 2003 (beaume) .mixed_cast_end.animations[0].reverse = true Tue Oct 28 17:48:24 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim Tue Oct 28 17:48:24 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim Tue Oct 28 17:48:24 2003 (beaume) .offensive_cast_end.animations[0].reverse = true Tue Oct 28 17:48:24 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim Tue Oct 28 17:48:24 2003 (beaume) Form Parents = Fri Nov 28 14:28:33 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Ad_idle.anim Fri Nov 28 14:28:33 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Ad_idle.anim Fri Nov 28 14:28:33 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Ad_idle.anim Fri Nov 28 14:28:33 2003 (beaume) formName Resized = 1 Thu Dec 04 15:36:10 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim Thu Dec 04 15:36:10 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim Thu Dec 04 15:36:10 2003 (beaume) .use_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim Thu Dec 04 15:36:10 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim Thu Dec 04 15:36:10 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim Thu Dec 04 15:36:10 2003 (beaume) .use_post_end.animations[0].reverse = true Thu Dec 04 15:36:10 2003 (beaume) formName Resized = 1 Thu Dec 18 15:43:25 2003 (beaume) .defaultHeadControl = false Tue Jan 20 17:01:07 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim Tue Jan 20 17:01:07 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim Tue Jan 20 17:01:07 2004 (beaume) .loot_post_end.animations[0].reverse = true Tue Jan 20 17:01:07 2004 (beaume) formName Resized = 0 Mon May 10 16:02:56 2004 (beaume) .idle.animations[0].next1 = 1 Mon May 10 16:02:56 2004 (beaume) .idle.animations[0].next2 = 2 Mon May 10 16:02:56 2004 (beaume) .idle.animations[0].next3 = 3 Mon May 10 16:02:56 2004 (beaume) .idle.animations[1].next1 = 2 Mon May 10 16:02:56 2004 (beaume) .idle.animations[1].next2 = 3 Mon May 10 16:02:56 2004 (beaume) .idle.animations[1].next3 = 4 Mon May 10 16:02:56 2004 (beaume) .idle.animations[2].next1 = 1 Mon May 10 16:02:56 2004 (beaume) .idle.animations[2].next2 = 3 Mon May 10 16:02:56 2004 (beaume) .idle.animations[2].next3 = 4 Mon May 10 16:02:56 2004 (beaume) .idle.animations[2].next4 = 0 Mon May 10 16:02:56 2004 (beaume) .idle.animations[3].next1 = 1 Mon May 10 16:02:56 2004 (beaume) .idle.animations[3].next2 = 2 Mon May 10 16:02:56 2004 (beaume) .idle.animations[3].next3 = 4 Mon May 10 16:02:56 2004 (beaume) .idle.animations[3].next4 = 0 Mon May 10 16:02:56 2004 (beaume) .idle.animations[4].filename = fy_hom_ad_idle_to_idle1.anim Mon May 10 16:02:56 2004 (beaume) .idle.animations[4].next1 = 5 Mon May 10 16:02:56 2004 (beaume) .idle.animations[4].next2 = 6 Mon May 10 16:02:56 2004 (beaume) .idle.animations[4].next3 = 7 Mon May 10 16:02:56 2004 (beaume) .idle.animations[5].filename = fy_hom_ad_idle_idle1_1.anim Mon May 10 16:02:56 2004 (beaume) .idle.animations[5].next1 = 6 Mon May 10 16:02:56 2004 (beaume) .idle.animations[5].next2 = 7 Mon May 10 16:02:56 2004 (beaume) .idle.animations[5].next3 = 8 Mon May 10 16:02:56 2004 (beaume) .idle.animations[6].filename = fy_hom_ad_idle_idle1_2.anim Mon May 10 16:02:56 2004 (beaume) .idle.animations[6].next1 = 5 Mon May 10 16:02:56 2004 (beaume) .idle.animations[6].next2 = 7 Mon May 10 16:02:56 2004 (beaume) .idle.animations[6].next3 = 8 Mon May 10 16:02:56 2004 (beaume) .idle.animations[7].filename = fy_hom_ad_idle_idle1_3.anim Mon May 10 16:02:56 2004 (beaume) .idle.animations[7].next1 = 5 Mon May 10 16:02:56 2004 (beaume) .idle.animations[7].next2 = 6 Mon May 10 16:02:56 2004 (beaume) .idle.animations[8].filename = fy_hom_ad_idle_to_idle1.anim Mon May 10 16:02:56 2004 (beaume) .idle.animations[8].next1 = 1 Mon May 10 16:02:56 2004 (beaume) .idle.animations[8].next2 = 2 Mon May 10 16:02:56 2004 (beaume) .idle.animations[8].next3 = 3 Mon May 10 16:02:56 2004 (beaume) .idle.animations[8].next4 = 0 Mon May 10 16:02:56 2004 (beaume) .idle.animations[8].reverse = true Mon May 10 16:02:56 2004 (beaume) formName Resized = 9 Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[4].next1 weight = 30 Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[4].next3 weight = 30 Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[5].next2 weight = 30 Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[5].next3 weight = 10 Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[6].next1 weight = 30 Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[6].next2 weight = 30 Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[6].next3 weight = 10 Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[7].next1 weight = 30 Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[8].next1 weight = 50 Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[8].next2 weight = 20 Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[8].next3 weight = 30 Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[8].next4 weight = 50 Fri Sep 24 17:35:31 2004 (beaume) Form Parents = Tue Jan 23 18:48:59 2007 (nouveau) .idle.animations[0].head controlable = true Thu Jan 25 14:32:28 2007 (nouveau) .idle.animations[8].filename = fy_hom_ad_idle_to_idle1.anim Thu Jan 25 14:32:28 2007 (nouveau) .idle.animations[8].reverse = true Thu Jan 25 14:32:28 2007 (nouveau) formName Resized = 9 Thu Jan 25 14:34:33 2007 (nouveau) .idle.animations[0].next1 weight = 10 Thu Jan 25 14:34:33 2007 (nouveau) .idle.animations[0].next5 weight = 2 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[1].next2 = Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[1].next2 weight = Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[2].next1 weight = 10 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[2].next2 = 3 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[3].next1 weight = 10 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[3].next2 = 2 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[4].next1 weight = 2 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[4].next3 = 7 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[4].next3 weight = 2 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[5].next3 = 8 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[5].next3 weight = 5 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[6].next2 weight = 1 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[6].next3 = 8 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[6].next3 weight = 5 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[7].next1 = 5 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[7].next1 weight = 2 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[7].next2 = 6 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[7].next3 = 8 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[7].next3 weight = 5 Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[8].next1 = 0 Thu Oct 07 13:33:51 2010 (sywindt) .bow.Display Objects = false Thu Oct 07 13:33:51 2010 (sywindt) .wave.Display Objects = false
{{tag>datasheet}}