====== custom_loot_set ====== Function used in [[en:primitive:mission:start|mission creation]]. ===== Properties ===== General rule : This system allows you to define loot tables for a npc without creating a new loot table sheet. A custom loot table has to contain custom_loot_sets. The custom loot tables are loaded and unloaded along with the primitive which contains them. **drop_proba** : drop probability for this set. Must be given as a int value of a percentage (75 for 75%). **script** : each line of the script corresponds to one item contained by the custom loot set. The syntax is "sitemFileName itemQuantity itemQuality". Ex: ixpca01.sitem 50 42. This script handles C-style comments. See also [[en:primitive:mission:custom_loot_table|custom_loot_table]]. {{tag>primitives ryzom_core}}